Visual Adventure is classic Bandai Carddass — coin-op vending cards sold across Japan, never a Western boxed product. It rolled out in parts from June 1991 through the 1995 runs (Part 1–5, a Special, Part 95 in April 1995, and Part 95 EX that October), each part built as 42 cards: 36 regulars plus six chase prisms. The art is the draw here — manga-panel reproductions, cover-style compositions, and Toriyama-derived illustrations rather than game stats, since these are collectibles, not a playable TCG. The prisms carry the refractor shimmer collectors chase, in a softer early finish and a sharper laser effect on later parts. Pulled from a machine one card at a time, clean copies — especially crack-free prisms — are genuinely tough decades on.
- 1Dispensed from coin-operated Carddass vending machines, Japan-only — no booster packs or boxes.
- 2Each part contains 42 cards: 36 regular + 6 prism.
- 3Prisms exist in different finishes across the series (softer early prism vs. sharper laser/refractor effect on later parts); the Special part is noted in both soft-prism and laser versions.
- 4Art is manga-panel and illustration-based; these are collectible cards, not a playable game — no HP/attack stats.
As vending-dispensed Carddass, expect machine-fed edge nicks and roller lines straight from the slot — light surface wear is the norm, not damage. Prisms (the foil/refractor chase of each part) are more condition-sensitive; check for surface cracking and fingerprint haze. Centering runs loose on the regular cards.
Every card in the set, across all 8 editions. Pick an edition to narrow the listed copies; listed cards are clickable.
See every Visual Adventure card we have in stock.


